Watch Dogs is much better than you think
In fact, there are not so many high -budget games in which you can play for a hacker. Remember something except Watch Dogs, which I want to talk about now. Something is not remembered, yes? And at least for this you can put + in the piggy bank of the hero. This is a very interesting, but not a shot concept. Who does not want to play for a dude who remotely monitors people! This, damn it, is cool and … how cool, I propose to discuss.
We all know the start of this game and I do not want to trample the whole topic. Today we will consider the game of the way we see it now, and not on the release, and now it is playing very well. The first thing I want to note. Thank you for not any moronic RPG elements and in particular there are no levels of enemies. It is much more pleasant to play, and + to realism, when you do not need to shoot the entire clip in one enemy, when he is on a couple of lvl above you. But still, in the game there is pumping for example … And she, well … there are a couple of good skills, interesting, for which you want to pump up, but most percentage improvements of something, and this is very boring and does not motivate the development of the character at all.
Tools
But, having opened interesting perks and carefully considering all the possibilities at all. TURNS OUT. The combat system is not a set of techniques that can only apply different damage, but among other things such a good hacker-mostal set of tools with which you can make funny things. And it is cool that the game has its own small system where you can experiment and create your own methods for using what you have. This is, in principle, for what it is worth playing in this game, believe me. Hacker abilities are given to you, not only for you to feel cool in Katsen, but so that in Gameplay you have to decide how you will perform any task. And this helps a lot to feel that you are pancake hatsker. After all, it was you who decided that you will pass the task according to your plan, of course, the game is not as free as Dishonored for example, but gives some freedom and space for your creativity and it is manifested in what hacker/military abilities to show. Unfortunately, the game does not push to the maximum to study its own system of all kinds of gadgets, so if you completely want to delve into it, you will have to do it yourself
Where to use this tool
Okay, the game gives us good tools, and where to use it then? And use where! Sometimes the plot throws out unusual situations in us, where we show our vision on how we want to do in these situations based on our capabilities and this is cool. Unfortunately, there are many ordinary tasks, but does not make you get bored, because besides the plot there are other activity. And my favorite “elimination”.
What about them? Yes, the fact that our task is to kill/stun the goal/goals that go from one point to another and most likely with guards in other cars. And now what we get. We are shown a full route of goals, this gives us a complete understanding of how we can use city things that we can hack (traffic lights, fences, gates, bridges, steam pipes, etc. D.) and still we have our own arsenal. And here, you can completely turn on your imagination and play any performance. I like to kill the target so as to raise everyone. And the police and the gang of guards and screaming people in the middle of the city, while I myself will remove my hands in my pocket and will slowly go to the above -line, in order to sit down with the car, and hide from everyone, as if I have not been involved in any side and it does not bother me. And what is the pleasure when one of your plans works. And so you like to create something like that, especially, enemies react to your antics. You cannot open the gate on the territory of the Bandyugans absolutely imperceptibly, someone will definitely suit and see what and how with these gates. And you like to play with enemies here. That’s what to play, because in most cases they have no threats, but to constantly intimidate them and confuse them very funny, especially when you bring them to a trap. And yes, by the way, lvl design is not bad here. Distracting objects are always scattered on locations with enemies or what can be blown up thereby stunes/blowing up the enemy. And if you try, you can only manage with everyone and using the possibilities of location.
Returning to secondary activities, you can still affect the “gangster stitch”, where we are given a terrain with the bandits, one of which must be stunned (t.e. hit near)
These tasks also provide scope for proceeding with enemies. Most of all I like to crawl between them, using hacker tricks and killing a muffler from a pistol, waiting for the enemy to be where you need. Only now, the tasks in gangster brothels are not that difficult, because often, opponents do not look one after another, but as if they were walking separately and only pretend that together. After all, having killed one, no one will notice this with a high probability, so you will not have to work out and hone complex tactics, but still, even killing them one at a time, you feel secretive and elusive, intimidating the surroundings standing in the path.
There are also from the activities of the “contracts of the eliminator”, which are that you ride a typewriter. You can’t say anything more about them. And since we are talking about cars … Here they … I forgot how they are felt, but in general, you won’t say anything about them, except that it is really cool to blow them up.
There are many more things than to do on the map, but, honestly, typical collectible objects and any trifle do not lure me
How without them, only, surprisingly, here, they are not boring. Each tower is a mini-border on parkour and switching cameras, where you need to find out how to crawl to this tower. And this is very diluting when you come across them in the city and for two minutes you think that you need to do it at all. And there are also super towers that need to be activated so that you can use your hacker jokes in certain areas. You must hack the server in them, but the bad luck is guarded and sometimes the number of people frightening, but … no one tells you that you need to kill them and in general, no one tells you that you should go there. I am almost all such a mega tower, I went jumping from the camera to the camera, in search of a guard with the key, which is needed to hack the server. It’s a pity that there are not so many such large and interesting locations.
All sorts of important little things
And in the game you can shoot I said. Well, damn it, somehow I don’t want to be particularly, I can shoot in any other game and get more pleasure from it than here, especially when I can be a hacker why should I shoot. And if you still shoot … well, mediocre. The weapon feels from each other does not differ, you need to shoot exclusively in the head, otherwise there is a risk of releasing a hundred bullets in one type
It is cool that there is a concentration regime that helps to shoot, drive and generally in any incomprehensible situation. And just stop the time and look at the rain is also interesting.
A little about how the character moves. Slowly walking his hands in his pockets, banally beautiful and pleasant to the eye.
Yes, and to run here is cool, I like how he reacts to external signs, although it is sometimes clear that animations are primagnetized and this is very much beaten by immersion, but still, it is pleasant to manage the character
He reacts. I like how he flies out of the motorcycle at high speed, likes how his cloak develops in the wind and how he goes like a shadow, buried in the phone, while others are not suspected of how dangerous he is.
Plot (he is here)
There will be minor spoilers
Let’s talk about the narrative in the game. And about him, there is something to talk. Firstly, this is not such a stupid Jubisoft revenge for revenge. Of course, the main goal of the hero is to take revenge, but in his situation it is not as commonplace as if. Well, look, our character, super soldier, he extinguishes people in crowds and we see this playing for him and judging by how other people think about us. Such excessive violence is how he generally communicates with this world. To kill a person for him is a trifle business. And take revenge this is a logical chain from the fact that it is a pancake really maniach. He does not know another language except these murders. At the same time, realizing that his thirst for revenge will not make anyone better, he realizes, but cannot differently. Because this is his essence. Avenger. But … look at him ..
Is this a warrior? He looks funny and this is not even a claim. This adds a drop of simplicity and humanity to its very pathos and riveted image of Mestun. And then you watch how he loves his sister and her son, then you see how he dreams of nightmares about the day when his niece was killed. You look at him, and this is all the same bloodthirsty killer who has mastered technology, but still loving uncle and as the game often performs good deeds. Although he does terrible things, he does good in places. And those whom he kills, often just scum. Not even because they are not disclosed to us, but because they just show when all sorts of authorities kill only for the sake of demonstrating strength and fun. I do not regret them, I do not see anything good behind them. But I see how Aiden (GG) takes care of his nephew, how he tries to help her sister. And I like him, because he is so cool for everyone, and by nature a little stupid and cute.
Let’s talk about the general https://privecasinouk.net/ atmosphere. Based on what you saw in my text, and indeed anything for this game. You will agree that she is gray. Cloudy. Sad. Dreary. Rainy. And the game is really in such a serious tone, because there is no damn nothing funny. And from this you believe even more in the hopelessness of the protagonist, looking at the gloomy world around. And the game holds this tone. Watching the characters, you are not waiting for the best you are only trying to find out how bad everything is. Yes, as it is good, it will not be. Where is good in this world? In the deaths of loved ones? In people around, occupied by their mobile phones, each of which is under the brutal control of one large corporation? At auctions where the rich buy, women who have just wiped off their cheeks, women?
You do not believe that it will be good, as a result, everything ended badly. And as for me, it is interesting to observe such a story, the rotten world. Of course, we are not talking about innovation. But, looking at the city in the VETCh DOGS, you only see that everything rolls to hell, but while you realize it, you will receive a notification of the crime nearby, and this is an opportunity to change something. Although the ending, as for me, is it, for damn it … well, do not converge (I will not spoil)
The game has one catch. Not even a game, but a character himself. He is not a hacker. He is more than a warrior, the one who gives Lule, and narcically more pushing us that we must solve everything by strength, which more removes us to use cool hacker jokes,. In his backstory, he had a friend who was sitting at the computer, and Aiden was so … decided, but not a hacker. Hackers are sitting at home and looking for new loopholes, but somehow in the GG they invested in both. He is somehow too universal, he seems to be no weak in him, he seems to be capable of everything, but … he needs help and why? What he cannot do, what his assistants can do. And it is incomprehensible. In principle, you do not quite understand how the process of hacking itself works, judging by the game, hackering is just to press the “hack” button, which is very blurry and simply. You can literally imagine what kind of possibilities he really has, because they do not give us information at all what it is and how it works. The whole hacking here is felt like electronic magic than hacking, that as for me is not very cool. You can in the game about the hacker, I will be at least a little hacker, and not a super soldier.
As a result
Well, in general, I liked it, of course there are their flaws, for example, the behavior of enemies, under extreme circumstances, they begin to shoot at you without proceedings, although how do they know, who only blew up the car. The plot does not particularly delay, but it seems that a strong storyline with Sister Aiden does not work, since their relationship is really not revealed to us. A lot of boring and inappropriate content, all sorts of useless mini-games, a frankly protracted plot, most of which we run from someone in the run, that is, look at the 2nd chapter of the game and at 4, and things have not changed much. Of course, the plot does not stand still, but there are many filler moments and the script itself is not particularly and long. I would like in the game more emphasis on freedom and choosing tactics, but narrative, I would like more painted characters and the desire to understand their.
The game is far from ideal, but it makes it possible to be a cool hacking avenger and this is good. Of course, we could give us more opportunities to interact with the environment and enemies. They could give us more freedom. We could give us more options for passing missions. They could better work out stealth/shooting and other weak points of the game. But, it turned out not as bad as everyone thinks about Watch Dogs and I recommend that you try it, after all, this is a really unique project that is not done so badly.
Play only with English voice acting. Our dubbing sucks in this game.
Watch_dogs
The best comments
No, these are not trifles. The traffic lights are turned off in order to turn the usual movement into a stream of driving machines, which can help to block the road (this will come in handy for leaving police chases and to a large extent for the tasks of “eliminations”), the pipeline can also be used as a fence or elimination of the enemy. Thanks to interaction with bridges, you can also close the way. And all the chips stuffed around the city/at the levels can be used to perform the task. Of course, there are not so many applications, but we still do not forget that we have our own inventory. In short, traffic lights are not just a beautiful decoration and “oh See I blocked movement” this can really be used in practice. And even more so, the world reacts to these traffic lights, pipes, bridges and just due to this reaction, you can control the situation.
It is not very interesting to jump over the camera on the camera, but firstly, you will not see all the interactions with the location from one camera and you switch between them to look for more than all kinds of ficchers. Secondly, cameras are not just an additional opportunity when passing a mission, but can be used as a separate way to pass some missions. And besides the cameras, there are many other interactions, I remind, and now you are not just moving from one camera to another, but you change the situation thanks to them and climb into difficult places. There are still soldiers with a built -in camera, in which you can include and, thanks to the capabilities of the environment, you distract this foot camera in different directions to get to where you need. Yes, the cameras are different, they have a limited review, different location or sometimes it is generally difficult to find. In general, the cameras are far from a trifle, but also + to the possibilities of passing tasks.
About the wheelbarrows agree. Yes, in the game, most of the tasks “Come kill”, but to solve these tasks thanks to hacking, you can in different ways and with creative. Of course, the game sometimes gives situations in which you only need to shoot, but many tasks, and plot, and secondary ones are without open fire. Hacking of CTOS servers is huge locations, the passage of which is completely provided using hacker abilities, when you do not even need to go on the territory, but there are few of them in the game. But basically, you can also use the abilities of hacking in other missions, but the game does not motivate you to do this, it is much easier to get a grenade launcher and let a couple and that’s it, ready. And this is not the player’s problem, the player, in turn, chooses the easiest plan for him, why make your life more difficult. And in order to feel the entire possibility of the game, you need to stand on your own, despite the guns selector. And the fact that the game does not push it on it is a problem. We must go into this game strictly with the idea “I came here to be a cool hack”
Well, then you can put Deus ex here. The only fact is that Cyberpunk 2077 is not a game about a hacker, but about a dude whose biochip has only it and it has the opportunity to use hacking skills. You won’t even be able to build a hacker build and play him out there, only by the end of the game you will be able to kill enemies remotely and this is much less creative than in Watch Dogs. When I’m talking about high -budget games about hackers, I do not mean high -budget games where there are opportunities for hacking.
In the early stages, you will not make anything interesting out of this hacking. Most skills there are percentage increase, and this, creativity does not add. And again, the game is not concentrated on all sorts of hacks, I can not pass the game using only hacking.
I agree that the scripts there are changing gameplay. But this is not the level of Watch Dogs. At least because Cyberpank is not only about hacking and hacking. It makes no sense to even compare them, because in any case, in Watch Dogs this is the basis of the game, and in cyberpanca there are only one of the possible options for the development of the character. And no, they do not correspond to each other’s work, at least by the fact that the game of Jubisoft sawed under this hack and lvl design on this and is built on this. The whole card is hung with the possibilities of interacting through the telephone, and Cyberpank is not about this. This does not make Cyberpunk 2077 a bad game, it is just different and compare them incorrectly, because these games are aimed at different experience.
Nevertheless, the first part is the best in terms of the atmosphere, and the second is in terms of gameplay (although I did not really like the plot circus with the Zumers).
In the gameplay plan, the second part is still incomparably better. But the first is kept by a cheerful. After the video of one known in narrow circles, Kven also decided to try it and went completely for the first time. But in the end, he began to strangle very strongly, especially when endless police scanners begin to appear in missions.
The addition about the t-bon was no longer mastered.
Yes, “working together” is very good. I liked the missions from the final part most of all, when the same hackers begin to go against you with the same abilities. And when about 40 plot markers appeared on the map, I generally go out in a good way. And a special buzz from the fact that you seem to have become a victim, but there is enough knowledge and experience to control the situation.
Well, a couple of times a little bit to look for the Morpheus, leading Neo on the phone, was fun.
I liked the blog, and I completely agree with the main catch.
Tasks that can really be taken without a single shot, this, of course, is what you need in this setting.
I also liked the “offices” of the GG that are hidden around the city: a stuffy car, or almost a whole abandoned island.
Well, I would also note the points of interest that a little immerse in the history of the “mafia” Chicago.
Planning to write about 2 part?
Yes, the dwelling of GG is really cool. The same “bunker” is designed, all the same cool that the player has such a secret base. For a hacker just right.
Regarding points of interest, honestly, I don’t even understand what you mean, about these gray marks on the map? They didn’t like it somehow, I tried to see what it was, but you come as a result … You press one button … and something there should be there further, but the game as if you don’t really want them to pass them. Well, really, they make gray marks on a dark map, while all other interesting tasks are marked with bright colors.
The second part is by. But now I have already installed Legion. I will watch what is there and how, if there is something interesting-I will write.
Thanks for the comment! Generally surprised that someone is reading
Come on, you, a cool topic, it’s just cool side activities, put it on-fart. This is still a computer video game. And here is the fan element of the viewfill, well, at least a tiny mention is worth it, a memorable thing.
Yes, gray points, I did not immediately understand what was there. I’m not saying that everything is interesting there, but sometimes it was entertaining.
The second part is purely fan: drones, coloring weapons a la CSGO, San Francisco.
Infuriates that they position there as a “serious” hacking. It seems to me that this is Saints Row Wibe with notes of hacking + parody of it giants.
It is precisely because of such gaming mechanics, extremely rarely implemented, and I want to get to Watch Dogs, despite the fact that I missed it for a long time. Good blog, don’t stop)
Well, here everyone has his own. For me, the first part is more serious, but gray and monotonous, while the second is felt more light, bright and fervent, which has hooked me more
At first, he was also quite tolerant of the game, but after the second part I realized that it was impossible to play it. Firstly, the physics of cars here is just the bottom. As if you are managing an iron on ice. It is simply painful to manage.
Secondly, a game about a hacker, but all, absolutely all tasks-go shoot someone. And well, the situations would be interesting, so not – boring graters with the local mafia.
Well, the cherry on the cake from shit is incorrectly displaying tips on the screen when you have some kind of krakozybra instead of the name of the keyboard button. Yes, it is treated with a tambourine dancing, but damn it! The game for a hundred years at lunch, and this bug, which Kvoliti had to control the alpha version, have not yet been corrected.
In general, advice to everyone, do not waste time on nonsense, but play the second part. She is the best in the series.
I did not notice the mention of the digitalist, which can be bought from suspicious persons on the street. There are about four very cool type VR games. I still remember the flight in the city on flowers, the destruction of the city in a huge fur spider, an abstract survivil with Cylet-Hill fog and the destruction of zombies in a post-apocalyptic wheelbarrow.
Why are they needed? They do not fit into the setting at all. It is not known how they work AO of the Universe of the game (well, what is the pancake of a digital, this is not some kind of cyberpunk), and they are not played very well.
Yes, and what? Hacking traffic lights and spikes does not particularly change gameplay. Of course, the GTA5 does not have enough button “turn on the traffic light” or “sharply close the pipe”, but these are trifles. Hacking through cameras diversifies gameplay, but it does not turn to call it a hacker.