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Watch Dogs is much better than you think

In fact, there are not so many high -budget games in which you can play for a hacker. Remember something except Watch Dogs, which I want to talk about now. Something is not remembered, yes? And at least for this you can put + in the piggy bank of the hero. This is a very interesting, but not a shot concept. Who does not want to play for a dude who remotely monitors people! This, damn it, is cool and … how cool, I propose to discuss.

We all know the start of this game and I do not want to trample the whole topic. Today we will consider the game of the way we see it now, and not on the release, and now it is playing very well. The first thing I want to note. Thank you for not any moronic RPG elements and in particular there are no levels of enemies. It is much more pleasant to play, and + to realism, when you do not need to shoot the entire clip in one enemy, when he is on a couple of lvl above you. But still, in the game there is pumping for example … And she, well … there are a couple of good skills, interesting, for which you want to pump up, but most percentage improvements of something, and this is very boring and does not motivate the development of the character at all.

Tools

But, having opened interesting perks and carefully considering all the possibilities at all. TURNS OUT. The combat system is not a set of techniques that can only apply different damage, but among other things such a good hacker-mostal set of tools with which you can make funny things. And it is cool that the game has its own small system where you can experiment and create your own methods for using what you have. This is, in principle, for what it is worth playing in this game, believe me. Hacker abilities are given to you, not only for you to feel cool in Katsen, but so that in Gameplay you have to decide how you will perform any task. And this helps a lot to feel that you are pancake hatsker. After all, it was you who decided that you will pass the task according to your plan, of course, the game is not as free as Dishonored for example, but gives some freedom and space for your creativity and it is manifested in what hacker/military abilities to show. Unfortunately, the game does not push to the maximum to study its own system of all kinds of gadgets, so if you completely want to delve into it, you will have to do it yourself

Where to use this tool

Okay, the game gives us good tools, and where to use it then? And use where! Sometimes the plot throws out unusual situations in us, where we show our vision on how we want to do in these situations based on our capabilities and this is cool. Unfortunately, there are many ordinary tasks, but does not make you get bored, because besides the plot there are other activity. And my favorite “elimination”.

What about them? Yes, the fact that our task is to kill/stun the goal/goals that go from one point to another and most likely with guards in other cars. And now what we get. We are shown a full route of goals, this gives us a complete understanding of how we can use city things that we can hack (traffic lights, fences, gates, bridges, steam pipes, etc. D.) and still we have our own arsenal. And here, you can completely turn on your imagination and play any performance. I like to kill the target so as to raise everyone. And the police and the gang of guards and screaming people in the middle of the city, while I myself will remove my hands in my pocket and will slowly go to the above -line, in order to sit down with the car, and hide from everyone, as if I have not been involved in any side and it does not bother me. And what is the pleasure when one of your plans works. And so you like to create something like that, especially, enemies react to your antics. You cannot open the gate on the territory of the Bandyugans absolutely imperceptibly, someone will definitely suit and see what and how with these gates. And you like to play with enemies here. That’s what to play, because in most cases they have no threats, but to constantly intimidate them and confuse them very funny, especially when you bring them to a trap. And yes, by the way, lvl design is not bad here. Distracting objects are always scattered on locations with enemies or what can be blown up thereby stunes/blowing up the enemy. And if you try, you can only manage with everyone and using the possibilities of location.

Returning to secondary activities, you can still affect the “gangster stitch”, where we are given a terrain with the bandits, one of which must be stunned (t.e. hit near)

These tasks also provide scope for proceeding with enemies. Most of all I like to crawl between them, using hacker tricks and killing a muffler from a pistol, waiting for the enemy to be where you need. Only now, the tasks in gangster brothels are not that difficult, because often, opponents do not look one after another, but as if they were walking separately and only pretend that together. After all, having killed one, no one will notice this with a high probability, so you will not have to work out and hone complex tactics, but still, even killing them one at a time, you feel secretive and elusive, intimidating the surroundings standing in the path.

There are also from the activities of the “contracts of the eliminator”, which are that you ride a typewriter. You can’t say anything more about them. And since we are talking about cars … Here they … I forgot how they are felt, but in general, you won’t say anything about them, except that it is really cool to blow them up.

There are many more things than to do on the map, but, honestly, typical collectible objects and any trifle do not lure me

How without them, only, surprisingly, here, they are not boring. Each tower is a mini-border on parkour and switching cameras, where you need to find out how to crawl to this tower. And this is very diluting when you come across them in the city and for two minutes you think that you need to do it at all. And there are also super towers that need to be activated so that you can use your hacker jokes in certain areas. You must hack the server in them, but the bad luck is guarded and sometimes the number of people frightening, but … no one tells you that you need to kill them and in general, no one tells you that you should go there. I am almost all such a mega tower, I went jumping from the camera to the camera, in search of a guard with the key, which is needed to hack the server. It’s a pity that there are not so many such large and interesting locations.

All sorts of important little things

And in the game you can shoot I said. Well, damn it, somehow I don’t want to be particularly, I can shoot in any other game and get more pleasure from it than here, especially when I can be a hacker why should I shoot. And if you still shoot … well, mediocre. The weapon feels from each other does not differ, you need to shoot exclusively in the head, otherwise there is a risk of releasing a hundred bullets in one type

It is cool that there is a concentration regime that helps to shoot, drive and generally in any incomprehensible situation. And just stop the time and look at the rain is also interesting.

A little about how the character moves. Slowly walking his hands in his pockets, banally beautiful and pleasant to the eye.

Yes, and to run here is cool, I like how he reacts to external signs, although it is sometimes clear that animations are primagnetized and this is very much beaten by immersion, but still, it is pleasant to manage the character

He reacts. I like how he flies out of the motorcycle at high speed, likes how his cloak develops in the wind and how he goes like a shadow, buried in the phone, while others are not suspected of how dangerous he is.

Plot (he is here)

There will be minor spoilers

Let’s talk about the narrative in the game. And about him, there is something to talk. Firstly, this is not such a stupid Jubisoft revenge for revenge. Of course, the main goal of the hero is to take revenge, but in his situation it is not as commonplace as if. Well, look, our character, super soldier, he extinguishes people in crowds and we see this playing for him and judging by how other people think about us. Such excessive violence is how he generally communicates with this world. To kill a person for him is a trifle business. And take revenge this is a logical chain from the fact that it is a pancake really maniach. He does not know another language except these murders. At the same time, realizing that his thirst for revenge will not make anyone better, he realizes, but cannot differently. Because this is his essence. Avenger. But … look at him ..

Is this a warrior? He looks funny and this is not even a claim. This adds a drop of simplicity and humanity to its very pathos and riveted image of Mestun. And then you watch how he loves his sister and her son, then you see how he dreams of nightmares about the day when his niece was killed. You look at him, and this is all the same bloodthirsty killer who has mastered technology, but still loving uncle and as the game often performs good deeds. Although he does terrible things, he does good in places. And those whom he kills, often just scum. Not even because they are not disclosed to us, but because they just show when all sorts of authorities kill only for the sake of demonstrating strength and fun. I do not regret them, I do not see anything good behind them. But I see how Aiden (GG) takes care of his nephew, how he tries to help her sister. And I like him, because he is so cool for everyone, and by nature a little stupid and cute.

Let’s talk about the general https://privecasinouk.net/ atmosphere. Based on what you saw in my text, and indeed anything for this game. You will agree that she is gray. Cloudy. Sad. Dreary. Rainy. And the game is really in such a serious tone, because there is no damn nothing funny. And from this you believe even more in the hopelessness of the protagonist, looking at the gloomy world around. And the game holds this tone. Watching the characters, you are not waiting for the best you are only trying to find out how bad everything is. Yes, as it is good, it will not be. Where is good in this world? In the deaths of loved ones? In people around, occupied by their mobile phones, each of which is under the brutal control of one large corporation? At auctions where the rich buy, women who have just wiped off their cheeks, women?

You do not believe that it will be good, as a result, everything ended badly. And as for me, it is interesting to observe such a story, the rotten world. Of course, we are not talking about innovation. But, looking at the city in the VETCh DOGS, you only see that everything rolls to hell, but while you realize it, you will receive a notification of the crime nearby, and this is an opportunity to change something. Although the ending, as for me, is it, for damn it … well, do not converge (I will not spoil)

The game has one catch. Not even a game, but a character himself. He is not a hacker. He is more than a warrior, the one who gives Lule, and narcically more pushing us that we must solve everything by strength, which more removes us to use cool hacker jokes,. In his backstory, he had a friend who was sitting at the computer, and Aiden was so … decided, but not a hacker. Hackers are sitting at home and looking for new loopholes, but somehow in the GG they invested in both. He is somehow too universal, he seems to be no weak in him, he seems to be capable of everything, but … he needs help and why? What he cannot do, what his assistants can do. And it is incomprehensible. In principle, you do not quite understand how the process of hacking itself works, judging by the game, hackering is just to press the “hack” button, which is very blurry and simply. You can literally imagine what kind of possibilities he really has, because they do not give us information at all what it is and how it works. The whole hacking here is felt like electronic magic than hacking, that as for me is not very cool. You can in the game about the hacker, I will be at least a little hacker, and not a super soldier.

As a result

Well, in general, I liked it, of course there are their flaws, for example, the behavior of enemies, under extreme circumstances, they begin to shoot at you without proceedings, although how do they know, who only blew up the car. The plot does not particularly delay, but it seems that a strong storyline with Sister Aiden does not work, since their relationship is really not revealed to us. A lot of boring and inappropriate content, all sorts of useless mini-games, a frankly protracted plot, most of which we run from someone in the run, that is, look at the 2nd chapter of the game and at 4, and things have not changed much. Of course, the plot does not stand still, but there are many filler moments and the script itself is not particularly and long. I would like in the game more emphasis on freedom and choosing tactics, but narrative, I would like more painted characters and the desire to understand their.

The game is far from ideal, but it makes it possible to be a cool hacking avenger and this is good. Of course, we could give us more opportunities to interact with the environment and enemies. They could give us more freedom. We could give us more options for passing missions. They could better work out stealth/shooting and other weak points of the game. But, it turned out not as bad as everyone thinks about Watch Dogs and I recommend that you try it, after all, this is a really unique project that is not done so badly.

Play only with English voice acting. Our dubbing sucks in this game.

Watch_dogs

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No, these are not trifles. The traffic lights are turned off in order to turn the usual movement into a stream of driving machines, which can help to block the road (this will come in handy for leaving police chases and to a large extent for the tasks of “eliminations”), the pipeline can also be used as a fence or elimination of the enemy. Thanks to interaction with bridges, you can also close the way. And all the chips stuffed around the city/at the levels can be used to perform the task. Of course, there are not so many applications, but we still do not forget that we have our own inventory. In short, traffic lights are not just a beautiful decoration and “oh See I blocked movement” this can really be used in practice. And even more so, the world reacts to these traffic lights, pipes, bridges and just due to this reaction, you can control the situation.

It is not very interesting to jump over the camera on the camera, but firstly, you will not see all the interactions with the location from one camera and you switch between them to look for more than all kinds of ficchers. Secondly, cameras are not just an additional opportunity when passing a mission, but can be used as a separate way to pass some missions. And besides the cameras, there are many other interactions, I remind, and now you are not just moving from one camera to another, but you change the situation thanks to them and climb into difficult places. There are still soldiers with a built -in camera, in which you can include and, thanks to the capabilities of the environment, you distract this foot camera in different directions to get to where you need. Yes, the cameras are different, they have a limited review, different location or sometimes it is generally difficult to find. In general, the cameras are far from a trifle, but also + to the possibilities of passing tasks.

About the wheelbarrows agree. Yes, in the game, most of the tasks “Come kill”, but to solve these tasks thanks to hacking, you can in different ways and with creative. Of course, the game sometimes gives situations in which you only need to shoot, but many tasks, and plot, and secondary ones are without open fire. Hacking of CTOS servers is huge locations, the passage of which is completely provided using hacker abilities, when you do not even need to go on the territory, but there are few of them in the game. But basically, you can also use the abilities of hacking in other missions, but the game does not motivate you to do this, it is much easier to get a grenade launcher and let a couple and that’s it, ready. And this is not the player’s problem, the player, in turn, chooses the easiest plan for him, why make your life more difficult. And in order to feel the entire possibility of the game, you need to stand on your own, despite the guns selector. And the fact that the game does not push it on it is a problem. We must go into this game strictly with the idea “I came here to be a cool hack”

Well, then you can put Deus ex here. The only fact is that Cyberpunk 2077 is not a game about a hacker, but about a dude whose biochip has only it and it has the opportunity to use hacking skills. You won’t even be able to build a hacker build and play him out there, only by the end of the game you will be able to kill enemies remotely and this is much less creative than in Watch Dogs. When I’m talking about high -budget games about hackers, I do not mean high -budget games where there are opportunities for hacking.

In the early stages, you will not make anything interesting out of this hacking. Most skills there are percentage increase, and this, creativity does not add. And again, the game is not concentrated on all sorts of hacks, I can not pass the game using only hacking.

I agree that the scripts there are changing gameplay. But this is not the level of Watch Dogs. At least because Cyberpank is not only about hacking and hacking. It makes no sense to even compare them, because in any case, in Watch Dogs this is the basis of the game, and in cyberpanca there are only one of the possible options for the development of the character. And no, they do not correspond to each other’s work, at least by the fact that the game of Jubisoft sawed under this hack and lvl design on this and is built on this. The whole card is hung with the possibilities of interacting through the telephone, and Cyberpank is not about this. This does not make Cyberpunk 2077 a bad game, it is just different and compare them incorrectly, because these games are aimed at different experience.

Nevertheless, the first part is the best in terms of the atmosphere, and the second is in terms of gameplay (although I did not really like the plot circus with the Zumers).

In the gameplay plan, the second part is still incomparably better. But the first is kept by a cheerful. After the video of one known in narrow circles, Kven also decided to try it and went completely for the first time. But in the end, he began to strangle very strongly, especially when endless police scanners begin to appear in missions.

The addition about the t-bon was no longer mastered.

Yes, “working together” is very good. I liked the missions from the final part most of all, when the same hackers begin to go against you with the same abilities. And when about 40 plot markers appeared on the map, I generally go out in a good way. And a special buzz from the fact that you seem to have become a victim, but there is enough knowledge and experience to control the situation.

Well, a couple of times a little bit to look for the Morpheus, leading Neo on the phone, was fun.

I liked the blog, and I completely agree with the main catch.

Tasks that can really be taken without a single shot, this, of course, is what you need in this setting.
I also liked the “offices” of the GG that are hidden around the city: a stuffy car, or almost a whole abandoned island.

Well, I would also note the points of interest that a little immerse in the history of the “mafia” Chicago.

Planning to write about 2 part?

Yes, the dwelling of GG is really cool. The same “bunker” is designed, all the same cool that the player has such a secret base. For a hacker just right.

Regarding points of interest, honestly, I don’t even understand what you mean, about these gray marks on the map? They didn’t like it somehow, I tried to see what it was, but you come as a result … You press one button … and something there should be there further, but the game as if you don’t really want them to pass them. Well, really, they make gray marks on a dark map, while all other interesting tasks are marked with bright colors.

The second part is by. But now I have already installed Legion. I will watch what is there and how, if there is something interesting-I will write.

Thanks for the comment! Generally surprised that someone is reading

Come on, you, a cool topic, it’s just cool side activities, put it on-fart. This is still a computer video game. And here is the fan element of the viewfill, well, at least a tiny mention is worth it, a memorable thing.

Yes, gray points, I did not immediately understand what was there. I’m not saying that everything is interesting there, but sometimes it was entertaining.

The second part is purely fan: drones, coloring weapons a la CSGO, San Francisco.
Infuriates that they position there as a “serious” hacking. It seems to me that this is Saints Row Wibe with notes of hacking + parody of it giants.

It is precisely because of such gaming mechanics, extremely rarely implemented, and I want to get to Watch Dogs, despite the fact that I missed it for a long time. Good blog, don’t stop)

Well, here everyone has his own. For me, the first part is more serious, but gray and monotonous, while the second is felt more light, bright and fervent, which has hooked me more

At first, he was also quite tolerant of the game, but after the second part I realized that it was impossible to play it. Firstly, the physics of cars here is just the bottom. As if you are managing an iron on ice. It is simply painful to manage.

Secondly, a game about a hacker, but all, absolutely all tasks-go shoot someone. And well, the situations would be interesting, so not – boring graters with the local mafia.

Well, the cherry on the cake from shit is incorrectly displaying tips on the screen when you have some kind of krakozybra instead of the name of the keyboard button. Yes, it is treated with a tambourine dancing, but damn it! The game for a hundred years at lunch, and this bug, which Kvoliti had to control the alpha version, have not yet been corrected.

In general, advice to everyone, do not waste time on nonsense, but play the second part. She is the best in the series.

I did not notice the mention of the digitalist, which can be bought from suspicious persons on the street. There are about four very cool type VR games. I still remember the flight in the city on flowers, the destruction of the city in a huge fur spider, an abstract survivil with Cylet-Hill fog and the destruction of zombies in a post-apocalyptic wheelbarrow.

Why are they needed? They do not fit into the setting at all. It is not known how they work AO of the Universe of the game (well, what is the pancake of a digital, this is not some kind of cyberpunk), and they are not played very well.

Yes, and what? Hacking traffic lights and spikes does not particularly change gameplay. Of course, the GTA5 does not have enough button “turn on the traffic light” or “sharply close the pipe”, but these are trifles. Hacking through cameras diversifies gameplay, but it does not turn to call it a hacker.

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Know the nature of fear. Part I I is afraid before going to bed!(Stream completed) (recording)

The last time they interrupted the stream by this little thing and switched to amnesia that passed to the end. Today I still intend to plunge you into the pool of fear, so that you The thighs faded were imbued with the atmosphere of this horror … Moreover, I read all the important moments and there should not be long thoughts over the quests. I am waiting for you all. An abandoned station, strange sounds, darkness of the unknown and frightened presenter – all this today. Stream moved to 21:00

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ZZHOTRISTOR ZHZHOT. I saw this picture, strives hard, though the resolution is not very. I’ll come to see the stream. 🙂

By the way, the story of the picture is interesting: mentally unbalanced people who view this picture became bad, they lost consciousness, began to cry, etc.D. It all started in 1972, when the picture was drawn by Bill Stoneham in the old photo, where he was photographed at the age of five and found in the Chicago house where he lived at that time (first photo).

For the first time, the picture independentcasinosites.co.uk was shown to the owner and art historian Los Angeles Times, which after that died. Maybe it was a coincidence, or maybe not. Then the picture was acquired by actor John Marley (died in 1984). Next begins the most interesting. The picture was found on a landfill among a pile of garbage. The family found it home and already on the first night the little four -year -old daughter came running to the parents’ bedroom shouting that the children were fighting in the picture. The next night, that the children in the picture were behind the door. The next night, the head of the family put a video camera for inclusion by movement in the room where the picture hung. The video camera worked several times.

The picture was exhibited on the Internet asocation EBAY. Soon, alarming letters began to come to the postal addresses of EBay administrators with complaints of deterioration, loss of consciousness, and even heart attacks. On ebay (as well as in this post) there was a warning, but the people are known to be curious and many neglected the warning. The text of the message is given in one of the images

The picture was sold for 1025 USD, the initial price was 199 USD. The page with the picture was visited by more than 30,000 times, but mainly just for the sake of interest. It was bought by Kim Smith, who lived in a small town near Chicago. He was just looking for something for his only repaired art gallery in the vast vaciation of the Internet. When he stumbled upon Hands Resist Him, he first thought that she was drawn in the forties and she was perfect for him as an exhibit.

This would be the end of history, but letters now began to come to Smith’s address. Many of them were, as before with stories, a sparkling of health after watching the picture, but there were those who wrote about evil coming from it. Others just demanded to burn her. He was offered even ED and Lorraine Warrena, known as the Demons expelled in the Amitville House in 1979. Some even recalled the famous murder of Sillano in the forest hills of the state of Kalipord. Ghosts of two children, as they say, often visit the house on the hills. Psychics claimed: “We saw a boy. He wore a light T -shirt and shorts. His sister was always in the shadow. He seemed to defend her. They were called Tom and Laura and they are like two drops similar to children depicted in the picture.

I’ll look with pleasure, and I will have a word for you on our air) Good luck, it is very difficult!

He deserves attention in principle. It was boring at the beginning and because I am stupid) I think it will be more interesting today)

I saw very little in real terrible games. I want to see whether the Dark Fola Amnesia is surpassed. I love when video entertainment can scare no worse than the movie.

Will not lash, I hope. Bitrate if something will cut. I will add to Skype, but the game is very atmospheric, so sorry, friendly, I will lead one.

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自分に戻る4つの方法

さまざまな種類の心理療法は、私たち自身との出会い、内部の成熟度と誠実さにつながる異なる経路です. 専門家が話す4つの方法.

クライアント中心の療法

クライアント中心のセラピスト、マリーナ・カザノバ

「自分自身であることの意味を感じるために、あなたは私たちに起こるすべてを体験することしか許しません. 何かが痛い場合は、それが私たちを傷つけることに同意します. 何かが私たちを喜ばせるなら、それについて恥ずかしがらず、私たちの喜びを表現するのではない. 気に入らないことを自分自身で否定しないでください。. クライアント中心の治療により、安全性と自由の雰囲気の中で感情や感情を表現することができます. セラピストとの会議で、クライアントは彼が好きなものや好きなものがわからないことを彼に興奮させ、怒り、怒り、または混ぜることについて話します. セラピストは耳を傾けます – 慎重に、敬意を持って、何が起こっているのか、クライアントが何を経験しているのかを理解しようとしています. 彼の仕事は、患者に近づき、無条件に患者を受け入れることです。. これは、対談者が自分の感情を恐れ、自分に近づくのをやめるのに役立ちます. この方法の作成者であるアメリカの心理学者のカール・ロジャースは、「一人一人が本質的に前向きである」と確信し、内部発達と精神的成長を目指して努力しており、副産条件と状況はこれを妨げています. クライアント中心の治療の後、多くの人が文字通り気分が良くなり始めます. 人は自分の価値に基づいて状況を評価し、自分の利益に従って行動する能力を獲得します. 彼はより穏やかで自信を持ち、トラブルに簡単に対処し、人々をよりよく扱い、より多くを信頼します。」.

これについて

「心理療法を見る. 人の形成」 カール・ロジャース(進歩、1994).

質問があります?

家族コンサルタントと心理療法士の社会、t. (495)517 7524、www.サポーター.ru;心理療法とコンサルティング「ハーモニー」、t. (812)371 8220、www.吸入.ru

ゲシュタルト療法

Nifont Dolgopolov、ゲシュタルトセラピスト

「ゲシュタルト療法セッション中に、私たちはクライアントの経験、彼の価値観と欲求を研究し、自分自身に注意を払うことを教えています. 結局のところ、人が自分自身の特定の感情を認識することを拒否するまで、彼は完全に自分自身になることはできません. この方法は、自分自身を実現し、あなたの本当の感情と欲望を理解し、あなたの「私」の境界を感じるのに役立ちます. 賛成派時代¡勝ててください. 直接的な質問はあなたの境界を決定するのに役立ちます(そして時にはそれらを構築します):「私は誰ですか?”、”人生の私にとっての主なことは何ですか?”、”私はどのような価値を考慮しますか?「仕事の重要な部分は、私自身の権利の認識です。「私は他の人と異なる権利を持っています。「いいえ」と言う権利があります。. 自分自身であるという私たちの権利を認識しているので、私たちは私たちが持っているものから私たちにとって有用であり、何が役に立たないかを判断することができます. ゲシュタルト療法は何かが欲しいときに役立ちます、私たちは何かを求めて努力しますが、これを達成することはできません. この場合、治療のタスクはこの経験を「完了」することであり、必ずしも肯定的ではありません。. その結果、私たちは「私たちのもの」ができないことから解放され、新しい機会のために開かれていることから解放されているため、軽さが現れます。」.

これについて

「ゲシュタルト療法の実践」 Fritz Perls(Academic Project、2008), 薬 通 販 「ゲシュタルト:連絡先」 セルジュジンジャー(Culture、2010).

質問があります?

モスクワゲシュタルトアンドサイコドラマ研究所、t. (495)607 1157.

私は自分自身に同意を感じました..

私は友人に真実を語った

アンナ、28歳、デザイナー

「学生時代には、フランス文学を勉強するためにパリに行きました. 私の親友はそこで勉強しました. 彼女は私に彼女の花groomを紹介してくれました – 初心者の作家で詩人…そして私は詩も書いているので、私たちは多くのことを密接に伝え始めました. 彼が友情よりもこれに多くを見ることは私には決して起こりませんでした! しかし、彼はすぐにより親密なコミュニケーションを望んでいました. 私はこれについて友人に警告しましたが、一瞬heしていない、私はそれをしなければならないかどうか. もちろん、彼女は気分を害しました. しかし、私は正しいことをしたと確信していました. その結果、彼らは結婚し、10年間一緒に暮らしてきました. 今、私は他の言葉を探すことができると思います…しかし、私はまだ真実を語るでしょう」.

統合運動学

オルガ・トロツカヤ、心理療法士

「統合的な運動学は、身体指向の心理療法の他の方法と同様に、私たちの体と感覚に「捕らえられた」経験と連携して働きます. この方法は、主に心理的トラウマの結果と協力することを目的としています。. 私たちの体は即座に危険に反応し、闘争の準備や脱出の準備をします. しかし、本当の脅威がないときに体は動作することもあります. たとえば、卒業証書の防衛について話すと、学生は突然スピーチを失い、赤い斑点で覆われています. 学校に着いたら、彼はクラスの前にパフォーマンスの後にrid笑され、屈辱を受けたことがわかりました. 同様の状況では、身体はそのケースを「思い出し」、状況が脅迫していると判断して、ストレスの多い反応を開始しました. 危険の時(現実または明らかな)時点で、反射は機能します. 特別なエクササイズを使用する私たちの方法は、人が状況を実現し、適切に行動するのを防ぐ自動反応を「除去」するのに役立ちます. 私たちは身体的な感覚に耳を傾け、一つの動きに対する私たちの反応を実現することを教えます. そして、私たちはクライアントが自分が十分だと感じるまで演習をすることを申し出ます…彼は自分自身で起こっている変化を観察します. 彼は自分自身に質問をし、それらに応じて現れる身体的反応に耳を傾けます. そのような経験は、彼が将来的に彼の衝動的な反応を真の感情と区別するのに役立ちます」.

これについて

「統合運動学」 Svetlana Smirnova(CMK、2011).

質問があります?

ワークショップオルガトロツカヤ、t. (926)246 3643、http://モスター.ru

私は自分自身に同意を感じました..

私は患者と仕事をすることを拒否しました

オレグ、48歳、運動学者

「ママは強いストレスのある状態で15歳の娘を私に連れてきました. 私は女の子と話を​​しました、私たちは良い連絡を取りました. しかし、次に母親が私たちと一緒にいて、娘が反抗的に振る舞い始めたとき、彼女は死にたいと言った. そして、私は彼らに去るように頼みました. どちらも激怒しました:どのように、医師は治療を拒否する権利を持っていないからです. しかし、私はそれを望んでいる人だけを助けることができると説明しました. 私たち一人一人が注意と愛を必要としていることを理解しています. しかし、私は医師であり、親relativeではありません. そして私は感じています:患者を助けるために、あなたは彼が現実に彼の状況を見るのを妨げるステレオタイプを破る必要があります. そうでなければ、治療は単にうまくいくことができません」.

サイコドラマ

エレナ・ロプキナ、心理療法士

「サイコドラマは、20世紀初頭に心理学者のジェイコブモレノによって開発されたグループ心理療法の方法です。. ただし、このアプローチは個々の療法で広く使用されています(Monodrama). サイコドラマは、人の内なる世界と、役割を果たしている他の人々との彼の関係の研究です. モレノは、私たちの性格は別々の相互作用する部分(または役割)で構成されていると信じていました。これらの役割のレパートリーが広ければ広いほど、人の精神的な健康と個人的な発達にはより良いことがあります。. 精神的なセッションで、クライアントは、グループの他のメンバーの助けを借りて、彼の関係と経験の複雑な世界を再現し、研究しています. その結果、彼はたとえば、彼の「おびえた」部分が幸せな生活のために努力する部分をどのようにブロックするかを理解することができます. サイケドラムでは、私たちは人格のさまざまな部分と出会うだけでなく、それらが互いにどのように影響し、行動にどのように影響するかを検討します。.

その過程で、クライアントは彼のドラマの作成者と主人公の両方になります. 彼は劇的な行動で彼の人生の重要な出来事を再現し、彼の問題に関連するシーンをプレイしています。. 「劇的」は演劇性としてではなく、ドラマとして理解されています。.

内なる世界は、比ur的な手段によって伝えることができます. クライアントと協力するために、私たちは彼に近いものを選択します。彼はグループの助けを借りて夢を演じることができ、おとぎ話を語り、国家の状態を体現し、人生からシーンを再現することができます. サイコドラマの利点の1つは、自己知識の経験がクライアントだけでなく、グループのすべてのメンバーによっても得られるということです。. 彼らは彼らの感覚、人生の経験で何が起こっているかを比較し、彼らに何が起こっているのかをよりよく理解し始めます」.

beaty-y-wseh-the-ninja-warriors-1

Ze allemaal verslaan: de Ninja Warriors

Je weet dat de coolste in de prullenbak? Hun mate van krankzinnigheid en het niveau van vullen. Een goed voorbeeld zal een weinig bekend zijn, maar vreselijk coole game van fromsoftware (makers van Dark Souls en Kingsfield) Metal Wolf Chaos waar we spelen voor een Amerikaanse president die probeert een revolutionaire vice-president te verslaan met de hulp van zijn gevechtsbont. Het woord Amerika en vrijheid worden meer dan honderd keer in het spel herhaald, wat niet anders kan dan zich verheugen. Helaas voor fans van het Japanse gekke speelgoed, exclusief metal wolf chaos op het Mikromyag -platform, evenals een echt Japans project dat nergens in het westen ging (maar de dialogen worden allemaal geuit in vreselijk/grappig Engels, dus er moeten geen problemen zijn met het begrijpen van de plot). Over het algemeen, aan wie het niet de Japanners zijn om dit soort projecten te doen. Het zijn meesters om vreemde en abnormale spellen te creëren die de nadruk leggen op eminente ontwikkelaars als Sleny (Deadly Premonition en D4) of Suda 51 (Michigan: Report from Hell and Killer). En mijn tegenstander is vandaag geen uitzondering op de regels. De Ninja Warriors uit de Taito van 1987 van 1987, een ongewoon project, zowel in termen van de plot als in gameplay -functies. Een meisje dat nog steeds een ninja is en een robot gaat de president van Amerika vermoorden, die tegelijkertijd een militaire basis explodeert, verschillende tanks en een stel professioneel opgeleide soldaten. Is het leuk om het te spelen? Is de soundtrack hier cool? Is kleren op een meisje tijdens een gevecht? Je leert dit allemaal van mijn bloedige strijd met deze gekke roboninja.

Ik ben de Ninja Warriors

(Er was een flash -speler, maar sinds 2020 is Flash niet ondersteund door browsers)

Interessant: De gokautomaat heeft een zeer ongebruikelijk ontwerp, waarvan het belangrijkste kenmerk drie aangrenzende schermen zijn (één in het midden, en de andere twee van boven en onder, weerspiegelen ze wat er op het scherm gebeurt, zoals spiegels) die het effect van “drievoudige breedte” creëren. Iets in deze stijl is al gebruikt door Taito bij het maken van Darius 1 en 2, evenals Konami, toen het werd ontwikkeld door X-Men Arcade (voor zes spelers). Maar dit is niet bijzonder belangrijk, aangezien u en ik nog steeds niet in staat zijn om het origineel te spelen, inhoud met alleen de emulatie van een arcade -machine (als maximum).Verhaallijn: Het spel vindt plaats in de sombere toekomst, waar Banglar, de president van de Verenigde Staten van Amerika in 1993, de staat van beleg van de natie introduceerde en de volledige controle over de wet heeft overgenomen. Een groep anarchisten, geleid door wetenschapper Mulk, besloot dat de tijd was gekomen om tegen de regering te rebelleren. Het is een goed begrip dat zelfmoordmissie zelf, wetenschappers besloten om twee Androids te maken die alle schade konden weerstaan die wetenschappers zelf de operationele campagne konden ontvangen. Robots, onder de codamennamen “Kunoichi” (vrouw in rood) en “Ninja” (man in blauw), worden naar het Witte Huis gestuurd om een einde te maken aan de tirannie van Banglar voor eens en voor altijd.

Gameplay: We gaan vooruit en vernietigen alles wat op de ogen valt. Meestal is er genoeg één klap voor Kunai, maar soms moet je contact opnemen met een werpwapen (dat ook probeert te doden van 1-2 schoten). Er zijn twee knoppen. Men is verantwoordelijk voor de aanval door Kunai, evenals voor het blok, als de speler deze knop met veel sluiting heeft. De tweede is een werpwapen. Je kunt springen, drukken en een salto maken, op de aanval- en springtoets van tevoren drukken (om de een of andere reden lukt het niet altijd, maar hier is het misschien de moeite waard om mijn kromming de schuld te geven). Het niveau is groot in lengte, maar gelukkig is het niet vereist dat de speler alles en alles doden om aan het einde te komen. Het is moeilijk om tegenstanders te negeren, maar dat kan. Het belangrijkste is om te gaan en niet te stoppen. Samen om dit nog eenvoudiger en sneller te doen. Alleen bazen zullen je vertragen, maar dit is begrijpelijk gezien hun specialiteit – om je lastig te vallen.

Het spel verrast zich aangenaam met een overvloed aan soorten vijanden. Er zijn gewone soldaten, sluipschutters, gran lanceringen, soldaten en viking met een macer. Er is zelfs een soort intelligentie in deze game -lege plekken, het is vooral merkbaar wanneer de speler vaak hurkt en, die deze vijand opmerkt, springt op hem. Het is onmogelijk om in een zittende positie terug te vechten van de krijsen, dus je zult deze nuttige functie in de loop van de tijd moeten opgeven. De levensschaal is fatsoenlijk, daarom lijkt het in het begin dat de moeilijkheid laag is, maar na verloop van tijd zal de speler de zware hand van hardcore slotmachines voelen die zich alleen voeden met munten en tranen van spelers. De min is ook de moeite waard om de afwezigheid van hergroeibare aan te geven. De game is recht, zoals een bord en iets in de stijl van Final Fight 3 (vorken en bonusniveaus) die je niet zult zien.

Slecht Engels aan het einde van het spel is zo erg dat zelfs goed. Zeer grappige fouten bij het vertalen.

Grafische afbeeldingen De game is https://luckofspins.nl/ gewoon geweldig. Hoge details, grote sprites, kleine details en een goed kleurenpalet. Maar het is teleurstellend het ontwerp van niveaus. Lazy ontwikkelaars gebruiken dezelfde stijl van het bouwen van een locatie tot het einde. Maar voor een lange tijd worden domme en belachelijke namen onder winkels als “Hamburger Bar” van het eerste niveau onthouden, dus althans in termen van kleine details is het spel in volgorde. Animatie is vrij standaard voor het spel uit 1987 met grote sprites. Maar de vernietiging van kleding op de heldin is een ander gesprek. De huid breekt en het ijzeren protest op het been en de arm verschijnt, de vijand raakt de heldin op het hoofd meerdere keren op rij kan het masker neerslaan en een naakte ijzeren schedel blootleggen. Nogal coole en memorabele details.

Muziek en geluidseffecten: Als ik niets te zeggen heb over de effecten, dan kan de muziek … het kan niet in woorden worden beschreven. Gemaakt door de persoonlijke muzikale groep van Taito genaamd Zuntata (de belangrijkste componist Hisayoshi Ogura). En eerlijk gezegd is dit de beste soundtrack voor de game van de late jaren 1980. Het belangrijkste onderwerp met zijn ongebruikelijke toon en gesynthetiseerde robo -stemming is vooral onderscheiden tegen de achtergrond. Het onderwerp wordt “Daddy Mulk” genoemd, indien interessant. De hele soundtrack van het spel wordt hieronder geassembleerd, zodat u zelf kunt beslissen hoeveel het hoog is gebleken en geschikt en geschikt is voor de algemene stemming van het spel.

(Er was een flash -speler, maar sinds 2020 is Flash niet ondersteund door browsers)

Finder voor het spelen van arcade -machines. Het Witte Huis wordt gevangen genomen door anime Viking en gele hond! Ren, dwazen!

Cover voor de versie van het spel voor computersystemen. Een zeer westerse stijl van stripboektekening met iets dat er geweldig uit zou kunnen zien in de game op basis van Turtles-Ninja.

De commodor en het spectrum hebben ook zijn eigen dekking, maar om de een of andere reden exclusief in het Spaans. Por qué?

Poster voor de game waar screenshots zijn uit verschillende versies van het spel. Ook in het Spaans.

Het lijkt erop dat dit de cover is voor de PC -motorversie.

Cover voor mega cd -versie van de game. Gek en realistisch. Niet genoeg voor de volledigheid van de foto, alleen een rode glans is wit gekneed.

1-Terrible (iets op Superman niveau 64)

2 – Slecht (grote problemen, waarschijnlijk in mechanica en gameplay)

3 – Gemiddeld (saldi op de rand. Nadelen helpen pluspunten en vice versa)

4-okay (graphics, muziek of zoiets laat het spel nog steeds niet van start naar de hemel)

K.O.: Het gekke verhaal van de ninja die de Amerikaanse president vermoorden omwille van het redden van de natie kan niet slecht zijn. Wegwerpbaar en op sommige plaatsen herhalen, maar in het algemeen erg interessant. Als je fans bent van thrash -verhalen en interessant stukje EM -aps, dan ben ik genade in de gelederen van de Roboninga van Liberators.

41-no-that-will-make-you-happier-7

41 „Nu” care te va face mai fericit

Mulți oameni cred că calea cea bună către fericire este să spui „da” la tot ce este bun. Poate că este, dar aceasta este doar o parte a monedei. Prea des spunem „da” la ceea ce ar merita abandonat. Lista de astfel de lucruri a fost făcută de bloggerul Danny Forest.

Să te simți fericit, să înveți să spui nu:

1. Autocriticism excesiv

Ești aproape întotdeauna mai bun decât tine însuți gândindu -te la tine.

2. Procrastinații

Nu mai gândiți și coborâți -vă la afaceri. Marcus Aurelius a spus: „O persoană nu ar trebui să se teamă de moarte, ci că nu va începe să trăiască”.

3. Vă conturați

Nu vă concentrați pe neajunsuri, străduiți -vă să deveniți mai buni. „Amintiți -vă: cineva iubește ceea ce te urăști pe tine însuți”, Frank Ocean, un muzician și fotograf american.

4. Egoism

Învață să dai, pentru că, după cum știi, egoistii rămân singuri.

5. Perfecţiune

Nu pierdeți timpul din dorința unui ideal de neatins. Cel mai adesea, este suficient să faci ceva bun. După cum a scris Winston Churchill: „Perfecțiunea este dușmanul progresului”.

6. Scuze

Întreabă -te de trei ori: „De ce?„Și veți înțelege motivul real. Omul de știință, profesorul și predicatorul american George Washington Carver a declarat: „99% dintre învinși sunt oameni obișnuiți să inventeze scuze”.

7. Obiceiul de a vă compara cu ceilalți

Nu priviți înapoi la concurenți, implicați -vă în voi înșivă. „Comparația este un hoț al plăcerii”, „Theodore Roosevelt.

8. Decizii impulsive

Încercați să vă gândiți la fiecare pas important.

9. Mâncare dăunătoare

Se pare că mâncărurile sănătoase sunt fără gust? Cu cât le acordați mai mult preferințe, cu atât vor deveni mai gustoase. Ai grijă de corpul tău – chiar „locul” în care trăiești.

10. Pasul de prânz sau cină

Pentru a funcționa normal, creierul ar trebui să primească alimente. Mănâncă mai bine, nu mai puțin. Amintiți -vă modelul trist: „Trecerea pentru mâncare -> foamea -> supraalimentare -> Creșterea în greutate “.

11. Abuz asupra unei mașini

15 minute pe jos până la cel mai apropiat magazin? Pe jos și pleacă. După cum a scris Thomas Jefferson: „Mersul este cel mai bun dintre posibilele exerciții. Obișnuiește -te la plimbări lungi “.

12. Traducerea ceasului de alarmă

Concentrați -vă pe țintă și stabiliți termene atât de grele, încât gândul „încă cinci minute” nu are loc.

13. Petreceri zilnice

Petrecerile în sine sunt în regulă, dar nu în fiecare zi. Nu uitați de obiective și nu vă așezați timpul. Oscar Wilde a spus: „Totul are nevoie de moderație, chiar și cu moderație”.

14. Agenți patogeni înainte de https://farmacieromania24.com/kamagra-100mg-fara-reteta-online-in-farmacie/ culcare

Nimic nu ar trebui să interfereze cu somnul complet, pentru că, după cum spune Dalai Lama, „somnul este cea mai bună meditație”.

15. Drum lung spre muncă

Încercați să petreceți cât mai puțin timp posibil pentru activități care nu vă servesc obiectivul. Dacă drumul către birou durează mult timp, cel puțin încercați să citiți sau să ascultați podcast -uri.

16. Tot ceea ce distrage atenția

Este imposibil să faci ceva global, distragând constant de la fleacuri. Când trebuie să finalizați o sarcină mare, încercați să vă protejați de orice iritanți.

17. Pentru ceea ce interferează cu progresul personal

Prieten toxic? Bloc. Prea multe serii pe Netflix, jocuri video? Bloc. Reveniți la asta când este timpul să vă relaxați.

18. Citirea care nu aduce bucurie

Nu este necesar să citiți cartea, un articol sau chiar o postare în rețelele de socializare, pur și simplu pentru că am început. Autorul încă nu știe despre acest lucru. Nu mai citiți ceea ce nu dă plăcere, așa că veți avea timp pentru ceva plăcut. „Viața este prea scurtă pentru a citi o carte proastă”, a scris James Joyce.

19. Finalizarea afacerilor inutile

Planificați, plasați priorități, îndepliniți doar sarcini importante. Ascultați sfaturile economistului american Peter Drucker: „Nu este nimic mai inutil decât să lucrați eficient pe care nu trebuie să o faceți deloc”.

20. Planificarea a ceea ce trebuie doar să faceți

După cum spunea legendarul slogan Nike: „Faceți -o doar!-

21. Cei care doar iau

Mai bine mai des spune „da” celor obișnuiți să dea.

22. Rețele sociale

Scoateți de pe telefonul Facebook (o organizație extremistă interzisă în Rusia) și Instagram (organizație extremistă interzisă în Rusia). Aveți doar o oră liberă (și nu numai astăzi, ci în fiecare zi).

23. Schițe ale altora

Începeți cel mai bine pentru a trata oamenii. Nu urăști, nu compune sau bârfește. Nu acționați cu alții, deoarece nu ar dori să facă cu voi.

24. Ascultând bârfe

Bârfele sunt otrăvite. Evitați -i pe cei care răspândesc zvonuri și se plâng constant de ceilalți. După cum spune Proverbul turc, „Cel care se bârfește cu tine va bârfa despre tine”.

25. Sceptici

Potrivit Arianna Haffington, redactorul-șef al publicației online americane The Huffington Post: „Scepticii nu ne afectează, cu excepția faptului că noi înșine le permitem acest lucru”. Se pare că merită luat în considerare.

26. Obiceiuri proaste

Nu vă lăsați blocați într -o rutină care interferează cu productivitatea. Potrivit antreprenorului american Warren Buffett, „Lanțurile de obiceiuri la început sunt atât de ușoare încât nici măcar nu le simți, dar după atât de greu încât nu le mai poți arunca”.

27. Întâlniri neplantate

Colecțiile și întâlnirile naturale se întind prea mult și, de fapt, nu aduc niciun beneficiu. Încercați să le evitați. „Decorganizarea afectează întotdeauna eficacitatea”, a spus al 34 -lea președinte al SUA, Dwight Eisenhauer.

28. Prea lung planor

În timpul întâlnirilor cu colegii, nu lăsați -i să fie distrași, reveniți la subiectul inițial. Sună brusc, dar până la urmă îți vor fi recunoscători. După cum spunea jazzmanul american Miles Davis: „Timpul nu este cel mai important lucru, ci singurul lucru care este în general important”.

29. Clienți răi

Dacă clientul se comportă lipsit de respect, nu pierdeți timp și energie asupra lui, concentrați -vă pe cei care merită.

30. Bun

Spune „da” nu doar bun, dar cu adevărat grozav. „Bine este dușmanul marelui”, spune consultantul american de afaceri Jim Collins, este greu să nu fie de acord cu el.

31. Spațiu inundat

Dezasamblați spațiul de lucru, restaurați comanda printre fișiere, curățați mintea.

32. Răspunsuri spontane la litere

Încercați să alocați un timp separat pentru a lucra cu e -mail.

33. Afaceri personale în timpul muncii

Lucrează la serviciu, foarte curând va da roade.

34. Probleme de lucru pentru orele care nu funcționează

Aici este similar: dacă sunteți acasă, faceți -vă familia. American de afaceri și vorbitorul Jim Ron scrie: „Când sunteți la serviciu, lucrați. Când te distrezi, distrează -te. Nu amestecați unul cu celălalt “.

35. Sarcini care pot fi delegate

Capacitatea de delegat este o susținere puternică pe care fiecare dintre noi o putem găsi. „Arta delegației este una dintre abilitățile cheie pe care orice antreprenor este capabil să le stăpânească. Găsind oameni care vor face față faptului că nu funcționează foarte bine cu tine, îți vei elibera timpul pentru a planifica dezvoltarea în continuare a afacerii ”, spune antreprenorul Richard Branson.

36. Parteneri de afaceri proaste

Dacă nu puteți fi de acord, atunci este timpul să plecați. „Nu -ți pot controla comportamentul și nu vreau asta. Dar nu voi pune la punct nerespectarea, minciunile sau un apel rău. Am standarde – întâlnește -le sau pleacă ”, scrie autorul cărților motivante Steve Maraboli.

37. TV și canapea

Separați cel puțin o perioadă cu o voință care pierde să se concentreze asupra a ceea ce este important.

38. Nedreptate

Așteptați până când pregătește latte sau fișierul este încărcat la scrisoare? Ai grijă de ceva util.

39. La ceea ce nu ajută să te apropii de obiectiv

Puneți în discuție expediția a ceea ce veți face.

40. Comparație pe care nu o puteți compara

Ascultați sfaturile lui Bill Gates: „Nu vă comparați cu nimeni. Făcând acest lucru, te insulti “.

41. La smartphone -ul său

Mulți oameni cu adevărat productivi păstrează telefonul în modul de zbor în cea mai mare parte a zilei. „Tehnologiile pot fi cel mai bun prieten, dar ne pot otrăvi viața. Se interferează cu gândirea, visul și fantasizarea ”, este sigur Steven Spielberg.

Gata să spună „nu” cel puțin câteva puncte din listă? Fă -o acum. Citiți un articol pe un smartphone? Închideți fila. Capacitatea de a spune nu este o abilitate care poate și ar trebui să fie ascunsă și îmbunătățită. Pentru afaceri!

2018-year-the-best-metrolys-5

2018 – år av den bästa tunnelbanan

Ord “Metroidvania”, Videospelet har dykt upp mitt i älskare av videospel, har nu blivit ett nästan etablerat uttryck som betecknar vissa spelfunktioner i videospelet. För dem som inte vet, ordet Tunnelbanan kom från en kombination av namnen på två klassiska japanska spel – Metroid Och Gastlevan. Men, inte som de castlingarna som gick till Nes eller dandy. Inte de delar som gick ut i åtta och sexton bitars era. Jag menar de Castlovania som började dyka upp Castlvania: Symphony of the Night På den första spelet, ja, hon själv, detta spel, är också underförstådd. Om någon inte spelade det, så måste allt du behöver veta om det här spelet, Nattens symfoni – Ett riktigt mästerverk av sin tid och en underbar, välbehandlad klassiker nu.

Från sin allra första del satte Metrad nya kvalitetsstandarder för handlingsplattformarna och det är de första spelen i serien som betraktas som grunden för de spelade mekaniker som är underförstådda i de meteorologiska densitetsdelade platserna med för tiden som är stängd nivåer och den gradvisa förmånen för nya förmågor eller objekt som är nödvändiga för ytterligare passage.

I allmänhet, med tanke på hur alla indie-gam-mikers älskar att inspireras av Pixel Classics, är det inte förvånande att funktionerna i dessa spel så ofta fyller sina spel så ofta … men Gud, förra året var denna genre enorm ..
Men kan detta betraktas som en separat genre alls? Det är svårt att säga säkert, men, på ett eller annat sätt, spel -Metro -Ando eller Combining Elements from Metear -Day, har nyligen varit mycket populära. Och 2018 nådde de helt transportnivån, medan de förblev helt högkvalitet och intressanta projekt. Och nu vill jag belysa den roligaste eller åtminstone potentiellt roliga och intressanta av dem.

Klyfta (Chazm … eller Kazam?). Under flera år i utveckling och ofta visas på olika utställningar, Klyfta Slutligen dök upp i utgivningen i juli 2018. Var denna metro-distrikt länge väntan och flera demoversioner? Låt oss ta reda på det!

Vi kommer att spela för den unga squam … kanske han heter Kazam? På ett eller annat sätt skickas vår pojkvän till närmaste gruvstad för att undersöka en nyligen händelseinhändelse. Stadens invånare utan spår, eller nästan utan spår, försvann, försvann. Allt utom en gammal man som bara gör det som sover. Alla gick någonstans, och han överleverade deras försvinnande och fortsätter att sova.
Gradvis kastar du in gruvorna och undersöker händelsen, kommer vi att lära oss att gruvarbetarna gick djupt in i jordens tarmar för mycket och grävde upp några helvete grindar. Du vet, ett klassiskt gruvfel.

Din uppgift är att gå ner, förstöra monster och demoner, rädda människor. Och därmed spelet och utvecklas all hans spelmekanik. Detta är ett bilder, men med varje ny passage, som i någon form av horn, genereras fängelsehålorna av en ny, som naturligtvis lägger till glasögon till Reigre. Till att börja med kan du vara utrustad med bara en enkel, svag dolk, men detta är inte skrämmande, eftersom du i början av hur du bara kommer att möta alla slags enkla buggar, maskar och troll som inte ens attackerar dig, utan bara går fram och tillbaka, fram och tillbaka. Men oroa dig inte, spelet kompenserar gradvis för deras svaghet. Den gradvisa utvecklingen kommer att kännas när man studerar fler och mer avlägsna och djupa hörn inte bara i din pumpning och utrustning, utan också, detta är det mest intressanta, när man kastar fler och fler nya fiender, vars olika är en annan positiv funktion Klyfta. Studien av nivåerna är också byggd på principklassikern för Metrolynding – du kommer inte att gå in på vissa platser på en gång, du letar efter nycklarna eller sätten att klättra in i nya territorier, och glöm naturligtvis inte den gradvis ökande utmaningen och den ökande komplexiteten.
Influens Nattens symfoni Det är särskilt bra här. Från liknande menyer i gränssnittet, stridssystemet, till och med likheten mellan slots att bevara, som om man spelar den första dramatiker, till dumma och långsamma utgångar i huvudmenyn för spelöverträd. Och såväl som i kult Castlevani, här måste du också dö. Men detta är normalt, klöv är fortfarande ett fantastiskt spel, jag gick bara för långt på vissa platser med referenser mot Castlevania. Men i allmänhet, även om spelet är långt, men din tid är värd. Checka ut!

Dödens gambit – Detta är ett speciellt spel. Man kan omedelbart avsluta en sådan slutsats. Naturligtvis kom du omedelbart ihåg Mörka själar, Och detta är normalt. Skapare Dödsfall gambit Bland annat inspirerades av spelen i den här serien och försökte göra något mellan Suult och Sanctyary Och Nattens symfoni. I sin yttre skönhet kommer emellertid detta spel att vara närmare Swoevsky Castlevania, eftersom designen här bara är något gudomligt. Från vackra och till synes andningsplatser, eleganta rustningar och unika fiender, till en mycket smidig och brant animation av rörelser. Även pixlar på hjortstrukturer här ser ut som om det är en päls, och inte någon digital antikhet som du kan klippa omkring.

I Deaths Gambit kan https://hypercasino-sweden.com/ du se många olika OH -gårdar, men först och främst försökte utvecklarna att imitera Souls -serien. Och detta antyder definitivt att vi har ett svårt spel som utmanar. Som mörka själar. Noo, det är verkligen mycket möjligt att behärska och få många känslor och nöje. Som mörka själar. Och handlingen här är ungefär samma konstiga och förvirrade som i mörka själar.

Men ledningen är många gånger sämre och obekvämt. Jag kan prata länge om alla konstiga beslut från speldesigners och klumpigheten i vår avdelningshjälte, men det faktum att i Dödsfall gambit För att klättra upp eller ner för trappan måste du klämma en separat nyckel (L1 på PS4 GamePad). Inte bara flytta upp eller ner, utan också klämma på knappen … ja, sådana, obekväma … (jävla det, ja, upp och ner, det borde vara så enkelt)
Med tiden blir du van vid obekväm och obehaglig hantering, och du upphör redan att av misstag använda idrottare vid de mest obekväma stunderna och dö, förlorar dem. Förresten, ett unikt drag i spelet är bundet till dem-de själva återställs varje gång du slappnar av vid monument-kickorna, och när du dör i striden är de hämtade från dig. Själv döden som om du tar bort dem från dig. Han tar bara inte bort det, eftersom de kvarstår att ligga på samma plats där du dog, och de, som Souls from the Souls -serien, kan väljas igen.

Som i Mörka själar, V Dödsfall gambit Hjälten har en uthållighet eller uthållighetsskala. Men till skillnad från Själlås spel, det ser på något sätt olämpligt ut här.
Jag kan inte säga med fullständigt förtroende om det är möjligt att räkna Dödsfall gambit Det är en tunnelbana, eftersom det mer troligt finns fler referenser till sidan Själlås spel. Men bland kukarna på taggarna i Steam, säger spelet Metroidvania, så i min topplista låter det fortfarande vara.

Dödceller. Ett spel som, som är i mycket tidig åtkomst, har redan visat utmärkta resultat när det gäller kvalitet och intresse från genreälskare. Nu har spelet kommit ur tidig åtkomst och är tillgängligt på alla moderna plattformar, även på Nintendo tröja, Var, förresten, det känns inte mindre trevligt och bekvämt än på andra konsoler.

Döda celler är en unik utmärkt kombination av klassiker för metroavslutande och rowlaik-spel-funktioner och en mekaniker med surt men inte skärande öga med stilistik och en ganska snabb action-rytm.
Vi tar de procedurellt genererade plattformsåtgärderna som Rogue Legacy. Vi lägger det i en mer dyster och mörk, men ändå rolig och humoristisk miljö. Vi vrider handtaget på komplexiteten och spänningen i handlingen till det maximala. Och voila, det visar sig döda celler.
I allmänhet, om du hörde något om det här spelet någonstans och åtminstone lite intresserad, men inte nådde dina pennor till ett av årets bästa indie -spel, förstår jag inte vad du fortfarande väntar på där!

Ja, hon ger en allvarlig utmaning för dina färdigheter och reaktioner, spelet är svårt och mycket komplicerat, och varje gång, döende, måste du börja nästan helt igen. Men detta är bara en del av upplevelsen som du får från döda celler. Procedurgenerationen håller dig ständigt i känslor av känslor, och studien av världen verkar inte ta slut. Och efter vissa uppgraderingar öppnar du, som enligt lagens lagar, fler och fler sätt att gå vidare och mer coola handling. Jag har gått en gång och får fortfarande mycket nöje och roligt.
Försök och fördjupa dig helt med huvudet är värt det! Köp bara döda celler redan!

Vidare på listan har vi två slott … OP, Stand ..Blodfläckad: Månens förbannelse Och Blodfläck: nattens ritual.
Båda dessa spel är resultatet av företaget att samla in pengar på Kikstarter från Koji Igorashi själv, skaparen av Nattens symfoni och ansvarig för många andra nätter i natten i spelet, liknande det i prestationsstil. Igorashi har länge inte varit en del av Kona (som många andra anständiga videospelutvecklare) och dess spel, Blodfläck: ritual av Night, lovade att bli en andlig (och inte bara) arvtagare till sin roll.

Och det skulle definitivt bli, det ser väldigt underbart ut, om än billigt. Men hon blev aldrig. Blodfläck: nattens ritual Det har fortfarande inte kommit ut, även om det skulle släppas i slutet av 2018 ..

Men förbannelsen av månen var redan i maj 2018 på digitala hyllor, och den här saken står, om än överflödande gammal, pixel, komplex … i allmänhet är allt som vi älskar. Lycka till, herr igorashi! Vänd dina spel.

Övergiven slott, som ännu inte har öppnat, men redan ganska spelbara pre-alfa finns i nätverket. Även med henne vill jag prata om Tidspinnare. Två mycket liknar varandra och till Klyfta Spel med mycket trevlig och mjuk pixelgrafik och bekväm kontroll som tog sig ut från Kickstarter. I Forsaken Castle spelar vi för en tjej-PEA som gör sin väg in i ett enormt dyster gotiskt slott och utforskar honom gradvis på sättet som de första kastarna, inför Undead. Hennes demo eller pre-alfa finns i allmänheten och till och med i ånga kommer jag extremt att rekommendera det till dig-en intressant och fascinerande sak. Hennes design är dock för söt för foten, men detta stör inte den fascinerande spelprocessen.

I Tidspinnare Vi spelar också för en kvinnlig huvudperson, men med handlingen är allt mycket bättre och mer utvecklat, och en av huvudfunktionerna i spelmekaniken är interaktion över tid.

Vi bärs enligt en mängd olika platser som följer den gotiska stilen och slåss med monster med olika magi och stopptid.

Och jag glömde nästan, men samtidigt kom jag ihåg en av de mest typiska, men samtidigt en av de ljusaste Pixel Metro -explosionerna i år. Publicerad redan i januari Ikonoklaster – Detta är en enorm halvöppen värld, fylld med olika pussel och monster. Mycket olika platser – det finns många av dem och de kan skilja sig mycket från varandra.

Och spelet är väldigt typiskt för meteorning – du får en uppgradering eller ny förmåga och du kan gå till en ny plats. “Iconobrays” är en plattformsspelare med en mycket hög kvalitet studerad animation, som visar att allt görs manuellt och med kärlek. En mycket intressant komplott, trevlig och lämplig för varje musikplats. I allmänhet släpptes ett av de bästa spelen i genren i början av året. Om de missade det tidigare eller inte tog det till PS Plus, när det delades ut, prova åtminstone en demoversion nu, plötsligt kommer han att dra ut.

Jag skulle också vilja berätta om Ihålig riddare, Men hon kom ut förra året. Det är sant att spelet nådde en tröja, där det spelas inte mindre intressant och fräsch än på stora plattformar.
Detta år var en av de bästa på spelutgivningarna. Låt mig kanske inte ha listat hela detta år, men även från dem och deras kvalitet kan vi redan dra slutsatsen att denna tillblomar blommar och lukt av riktiga videospel -rosor och violer. Låt oss hoppas att nästa år för älskare av arvingarna till Metrad och Castlevani kommer inte att vara mindre intressant.